Release of OpenHV: link to original post
Fixes
- Fixed faction tooltip texts #1224
- Fixed deadlocks and improved usability in mission Scientist Rescue #1220
- Fixed minor tiling mistakes in Twin Lakes #1195
- Fixed air unit attack move behavior #1201
- Fixed Linux AppImage depending on libfuse2
- Fixed in game news not displaying the latest release
- Fixed encyclopedia mentioning numbers disconnected from game rules
- Fixed ore purifier not being disabled in newbie tutorial mission
Content
- Added redrawn Speeder sprites #1192
- Added redrawn Patrol Boat sprites #1193
- Added redrawn Fire Truck sprites #1208
- Added map Eclipse (4v4) and Nowheres land (1v1, Naval Conquest) #1223
- Added AA aircraft units #1196
- Added Observer unit #1202
- Added new map: Hypodermic (1v1) #1218
- Added new map: Keep off the Glass (1v1)
- Added new Carrier Drone shooting sprite. #1210
- Added new water refill indicator to Firewatch mission #1211
- Added new voices for fire department vehicle units #1211
- Added new artwork for the fire fighting tank #1211
- Added an air tanker strike mechanic to Fire Watch mission #1134
- Added difficulty modes to Fire Watch mission #1134
- Added light to trees in flames #1215
- Added a Marine AI to Naval Conquest maps #1219
- Added production icons to the encyclopedia and increased sprite size
- Removed Antifreeze (1v1) map #1217
Based on an upcoming release of @OpenRA
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