Release of OpenHV: link to original post
Fixes
- Fixed faction tooltip texts by @SeanScherer in #1224
- Fixed deadlocks and improved usability in mission Scientist Rescue by @OcelotWalrus in #1220
- Fixed minor tiling mistakes in Twin Lakes by @Rampoina in #1195
- Fixed air unit attack move behavior by @WilliamWeberBerrutti in #1201
- Fixed Linux AppImage depending on libfuse2 by @Drsheppard01
- Fixed in game news not displaying the latest release by @Mailaender
- Fixed encyclopedia mentioning numbers disconnected from game rules by @Mailaender
- Fixed ore purifier not being disabled in newbie tutorial mission by @Mailaender
Content
- Added redrawn Speeder sprites by @Dzierzan in #1192
- Added redrawn Patrol Boat sprites by @Dzierzan in #1193
- Added redrawn Fire Truck sprites by @Dzierzan in #1208
- Added map Eclipse (4v4) and Nowheres land (1v1, Naval Conquest) by @OcelotWalrus in #1223
- Added AA aircraft units by @Dzierzan in #1196
- Added Observer unit by @Dzierzan in #1202
- Added new map: Hypodermic (1v1) by @SiegeSpud in #1218
- Added new map: Keep off the Glass (1v1) by @SiegeSpud
- Added new Carrier Drone shooting sprite. by @Dzierzan in #1210
- Added new water refill indicator to Firewatch mission by @Dzierzan in #1211
- Added new voices for fire department vehicle units by @Dzierzan in #1211
- Added new artwork for the fire fighting tank by @Dzierzan in #1211
- Added an air tanker strike mechanic to Fire Watch mission by @OcelotWalrus in #1134
- Added difficulty modes to Fire Watch mission by @OcelotWalrus in #1134
- Added light to trees in flames by @Dzierzan in #1215
- Added a Marine AI to Naval Conquest maps by @OcelotWalrus in #1219
- Added production icons to the encyclopedia and increased sprite size by @pchote and @Mailaender
- Removed Antifreeze (1v1) map by @SiegeSpud in #1217
Based on an upcoming release of @OpenRA
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