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Here comes Unvanquished 0.55.3, our third point release in the 0.55 cycle! Too early to bloom As of 0.55.2, bloom looked bad on many maps. The bloom effect was initially developed targeting clamped overbright (max brightness 1x for textures lit by a map’s baked-in lighting). But since 0.55.0 we had unclamped overbright, with max brightness … Continue reading Unvanquished 0.55.3, tonemapped vampires
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