From Mindustry: link to original post
- Changed planet launch UI visuals slightly to indicate origin sector more clearly
- Added a hint for un-researched unit upgrades
- Added previews of incoming links for Erekir bridges
- Made enemy spawn positions update when edited in-game through world processors or scripts
- Increased Breach tungsten ammo multiplier 1 -> 2
- Fixed scaling of server headers in server list
- Fixed possible duplication of servers in server list
- Fixed teams in logic not being sense-able
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