From Mindustry: link to original post
-  Fixed bound unit not saving in logic blocks
 -  Made water extractor less effective on charred stone tiles
 -  Made turrets rotate-able during placement
 -  Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver memory corruption bug (see Github issue #11041)
 -  Made remove ore/wall 'blocks' always show up in in-game editor results
 -  Disabled shooting in the editor
 -  Added buttons for toggling map layers in the editor
 -  Many various community-submitted Erekir unit balancing adjustments (see Github PR #11184)
 -  On Erekir, launch location will now be selected based on items required, to reduce confusion
 -  Added 30+ procedural attack sector replacement submissions from the community - these are currently untested, please leave feedback on the relevant threads from the in-game link
 -  When losing a sector on Serpulo, all player structures from the previous run now become derelict
 -  On Serpulo, derelict structures and plans from previous runs are now always carried over, even when a map has a world processor in it
 - Removed thorium from sector 218 on Serpulo (in the future, it will be replaced by a hand-made sector)
 
			
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