From Illarion: link to original post
Hello Illarionites!
As an early Christmas present, it's time for the sixth and final update of the year!
As usual, the changes are listed below.
Larger Changes
- Four new runes for arcane magic have been added to the game with accompanying puzzles.
- Materials can now be rare, increasing the chance of crafting higher quality or rare items (where it was already possible to make rare items) when used. This gives more impact to gathering profession related attributes as well as quality of and magic gems in tools, including intermediary ones such as saws.
- Foraging was reworked, with fruit sources being redistributed and new fruits added to the game, including more visible sources for resources like nuts. Each realm has 4 primary and 4 secondary fruit, for a total of 8 each and a total of 12 in total. Some berries that are not part of these 12 fruits still remain part of foraging but will be moved to herblore in a future update. These new fruits will in the future be part of new cooking and brewing recipes.
- Magic crafts are now in line with regular crafts, requiring two attributes instead of just one. Alchemy is now essence and perception. Enchanting is now intelligence and essence. Spatial magic is now intelligence and willpower.
- Bard music now also has the accidental notes (A#, C# etc).
Minor Changes
- The effect of the rune FHEN for spirit magic spells has been changed.
- Bard music was rewritten to allow easier writing of music.
- Bard music now has updated sound files (the lute now sounds more like a lute. The clavichord, while an inaccurate representation of real life, sounds like a piano).
- Creator tags can now be (un)hidden using the rasp tool if you are the creator of the item.
- A bunch of new tailoring recipes for new cloaks along with a new tailoring material has been added to treasure hunt loot.
- You can now make custom paintings in housing.
- Parchments can now have multiple signatures.
- You can now donate the entire contents of a bag by placing the bag on a donation platform.
- You now get a choice whether to stare or not when nicknaming people.
- Galmair's bridge ambush protection is now accessible to non-citizen by paying a fee at the notary.
- A red carpet option has been added to housing.
- History books previously only found on the website have been added to the in game bookshelves. Other parts of the website lore such as the racial pages still await a review and rewrite.
- Now that housing has depots for storage, the size of stacks you can make static has been limited. Making items static was always intended for display purposes, not for storage.
- GMs can now copy and paste custom item names and descriptions, to make it easier to move such items on the map elsewhere.
- Baskets can now be crafted by tailors.
- Resources that are partially harvested will now reset to being full after the usual duration it takes for them to respawn. No more being disappointed to find an iron vein with only 1 ore left in it.
- The duration of lights have been tripled, from one hour to 3 hours as the new default duration.
- Bard music in the German client now has B showing as H to match regional octave naming.
- The viewing of notes for bard music has been improved.
- A music sheet can now fit far more notes.
- Notes are now ordered to visually represent lowest to highest instead of being ordered alphabetically.
- Seeds now show their levels in the menu lookat for merchants when you hover over them.
- Parchments are a little more forgiving in how much space a line-skip takes up.
Bugfixes
- You can no longer ruin a music sheet or book by adding too many notes or sheets to them.
- Some areas where mobs could get stuck out of reach of players were fixed.
- Mobs will no longer spawn on housing properties.
- Throwing weapons no longer last infinitely.
- Static potions can no longer be consumed.
- Becoming a citizen now has a verification prompt to prevent accidentally leaving your realm when talking about it near a notary.
- Using notes meant for a different instrument will no longer wrongly take account for your skill with the intended instrument instead of the one you are actually using.
- Lost Knowledge pells can no longer be used when static.
- Obsidimine quest that requires finding and using a certain lute now works as intended.
- Static flames will now do damage beyond the first when walking through multiple quickly.
- Wands will now lose durability when casting rune magic.
- The combination SUL LEV FHEN will no longer allow multiple procs of damage on the same target when no target is selected (it already did not allow it when a target was selected).
- Fishing nets can now be repaired as intended.
- The Ronagan dungeon thief trap will now have a maximum amount it can steal from you, a cooldown and now has an improved inform.
- Repairs will no longer occasionally get stuck one point away from brand new status.
Hotfixes
- You can no longer infinitely repeat the Akaltut kill quest at the end of that quest-line.
- Town leaders will no longer unintentionally have their town funds taxed as if they were private funds.
- Clavichords that were broken were fixed to still be playable, as clavichords as static tools do not break (they did for a while, patched in the previous update).
- Some backend errors not impacting gameplay were fixed.
- Enchanting will no longer under specific circumstances delete your wand by accident.
- Spirit spells will no longer under specific circumstances crash the game server.
- Xiao Dongzou has retired from gambling and left Illarion, as he lost too much money to sustain his business.
- Wrestling with a piece of armour in your hand will no longer unintentionally count as a wrestling weapon.
That's all.
Merry Christmas and Happy New year!
I hope you all have a great time playing Illarion.
~Brightrim
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