in Simulation

Thrive: Progress Update 12/27/2025

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Progress Update Banner 2025-12-27

We hope everyone is having a wonderful holiday season! Speaking of which, Thrive is currently still on sale. With our main programmer on vacation, there have been no large programming tasks completed, and no volunteer work has been actually added into the game's code.

However, volunteers have still been working on new changes to be added to the game later on, as can be seen on our Github. This week that included both technical improvements and gameplay changes. On the technical side, we have an added debug console, fixing a visual issue with water currents, and an update to the way population is displayed in some screens. On the gameplay side, we have ongoing improvements to auto-evo and balancing on events, currents, photosynthesis and membranes. There are also changes specifically for the Multicellular Stage: increased turning speed, and letting you determine the order cells grow in.

Meanwhile, on the developer forums, we had discussions on Multicellular Stage design and on setting up a contest so that you, the community, can get some of your art implemented as loading screens. This week was also a special one in the sound department, because we got a whole two new soundtracks for the Macroscopic Stage! These will be linked below.

So, read the full list below, listen to the two wonderful new soundtracks, and we will see you in the new year!

Programming

Graphics

Gameplay

Sound

  • New soundtrack intended for the Macroscopic editor: Sway!

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    View on YouTube
  • New soundtrack intended to be a general theme for the Macroscopic Stage: Low Tide!

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    View on YouTube

Theory

  • Nothing substantial.

Outreach

Other