From Mindustry: link to original post
- Updated bundled Java version to Java 25
- Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any
- Added support for dragging save or map files into the game window
- Made key names in the keybind dialog reflect the keyboard layout
- Made displays allow other displays in `draw image`
- Added sub-categories in core database
- Added support for overwriting sectors in JSON mods
- Added a hint for content affected by data patches
- Added credits for map submissions to database (will be moved to a dedicated credits section later)
- Units are no longer removed from the command queue when commanded by other players
- Many various balancing changes for Serpulo and Erekir content
- Added graphite as a wall ore
- Made Erekir heat-based blocks display maximum possible efficiency as 100% as opposed to numbers above 100%
- Made flying units in waves ignore empty/inactive blocks when finding a target
- Made T2+ tanks instantly kill beam node blocks on contact
- Fixed the core landing on core zone locations after sector loss in the campaign (you may need to fully abandon a sector with "clear sector after loss" enabled to fix this on existing saves)
- Made Interplanetary Accelerator accept resources to launch with
- Moved Cruxscape and Geothermal Stronghold off of the tech tree
- Made loadout schematics get built upon landing on Serpulo, matching Erekir
- Renamed Sea Port map submission
- Added the Fallen Vessel sector submission
- Added a hint for core zone usage in the campaign
- Added another enemy core to the Fungal Pass sector
- Added a new Extraction Outpost submission
- Changed tech tree requirements in order to have Tar Fields unlock fewer entries
- Renamed Coastline, and replaced it with a new sector submission
- Replaced Testing Grounds with a different submission, and moved the original one to a hidden sector
- Many other updates to sector submissions
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