From jMonkeyEngine: link to the original post
What's Changed
- Fix misuse of read and skipBytes by @riccardobl in #2557
- Camera: Add optimized screenPointToRay(Vector2f) for efficient raycasting by @capdevon in #2479
- Feat: Add receivesShadows serialization for Material by @capdevon in #2482
- Make TempVars closeable by @riccardobl in #2580
- #2460: Fix getBoolean(GLExt.GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) causes error 1280 (invalid enum) by @capdevon in #2461
- Implement an Sample-Distribution Shadow Mapping filter by @ScottPeterJohnson in #2578
- Bug: PBRLightingUtils.glsllib - Typo in GlossinessMap by @capdevon in #2586
- LWJGL 3.4.0 and Remove OpenVR by @yaRnMcDonuts in #2581
- Fix PointLight infinite radius shader overflow(#2566) by @hayden9329 in #2570
- Reduce object allocations in ShadowUtility by @capdevon in #2481
- AbstractShadowRenderer: fix displayFrustum by @capdevon in #2561
- Reduce object allocations in DirectionalLightShadowRenderer by @capdevon in #2513
- Fix gamepads with Xbox-like remapping and SDL in lwjgl3 backend by @riccardobl in #2579
- Reduce object allocations in SpotLightShadowRenderer by @capdevon in #2515
New Contributors
- @ScottPeterJohnson made their first contribution in #2578
- @hayden9329 made their first contribution in #2570
Full Changelog: v3.9.0-beta1...v3.10.0-alpha1
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