in 4x, Mobile, Strategy

Unciv: 4.19.15

From Unciv: link to the original post

4.19.15

More explicit warning about large maps causing memory crashes

Catch base terrains with occursOn in ruleset validation

Removing improvement-creating buildings where the no city tile has the improvement, no longer crashes

Cities can attack revealed invisible units

By Ambeco:

  • Adding alternate pathing algorithm
  • Jungles again no longer spawn on hills
  • MapGeneration ignores rareFeatures when placing normal tiles

Add max(), min() functions to countable expressions - By AutumnPizazz