From ZDoom: link to original post
Notice: This version won't run on Win XP.Download
Fixes/features since 3.87c
- Extend the changemap command to allow warping to next and nextsecret with + and +$
- Don't show the IWAD selection box when it's selected by a PWAD.
- Menu adjustments for compatibility.
- Added missing null pointer check in S_GetSoundClass.
- Skip CSV LANGUAGE lumps.
- Add missing model option to the software renderer menu.
- Add double spawn skill property and DM flag.
- Restore Unholy Massacre and 1K Deaths but now they can be hidden in menu. UM graphic by JNechaevsky
- Add fallback for console sheet fonts.
- Fixed crash calling ChangeSky() with an invalid texture.
- Adjustments for defcvars.
- Add the d3d_nogammaramp CVAR to play fullscreen with blue light filters, restore the old gamma table method.
- Don't reset the old random index upon loading savegames.
- Add COMPATF2_OLD_RANDOM_GENERATOR to Doom compatibility mode.
- Prevent potential crash with fog and software light modes.
- Fixed crash with voodoo dolls in MP after players quit the game.
- Fix crash with wind effect on special water sectors.
- More fixes and features from GZDoom.
- See full changelog here: https://github.com/drfrag666/gzdoom/commits/g3.3mgw
Statistics: Posted by drfrag — Sat Jul 31, 2021 1:49 pm — Replies 8 — Views 14141
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