in RTS, Strategy

ZeroK: Zero-K v1.12.6.0 – Likho’s New Look

From ZeroK: link to original post

Likho has a new model by brunocb, giving it a proper singularity bomb. This update also has many fixes and a few balance changes. Some of the fixes are due to an engine update, such as a decades-old bug that caused reverse-built units to sometimes try to slide off the map. On the balance front, Bulkhead now has a bit more range than Stinger, Duck is a bit better, and Disco Rave Party spins faster.


Balance



Duck is no longer the equal-slowest raider.
  • Speed 90 -> 93 elmo/s (no longer matches Bandit)
  • Missile range 235 -> 232 (matches Bandit)
  • Missile turn rate increased by 16% so it reliably hits Dart.

Bulkhead is more sturdy and can safely shoot at Stinger.
  • Stays deployed while mid-air
  • Range 600 -> 640
  • Sight range 660 -> 700

Crab and Bulkhead can deploy mid-air.

Kodachi is killed in one fewer shots by Dagger.
  • Health 680 -> 660

Disco Rave Party has all its bearings replaced.
  • Base turn rate increased by 25%
  • Maximum fire rate increased by 6.7%
  • Spin-up rate increased by 18%
  • Increased minimum turn rate by 25%
  • Can turn without spinning down so far, as a result of the above.

Features


  • Added new Likho model (thanks brunocb).
  • Added optional radar colour in LOS and fog stripes, under Settings/Interface/Map/Radar Color.
  • Added animation-stun to most striders. They no longer return to a netural stance while stunned.
  • Guarding units can now be automatically set to lower selection rank under Settings/Interface/Selection/Filtering (thanks Amnykon).
  • Improved overdrive payback tooltip.
  • Added metal shared, energy excesses, and energy shared graphs.
  • Mods can now include their own modoptions files.
  • Reordering factory queues no longer forgets Alt-insert.
  • Cloaked units no longer try to shoot at unseen mexes.
  • Free-For-All games are now not counted for ranking immediately, rather than being discounted when the server restarts (thanks Shaman).

Fixes


  • Fixed rally points of factories with structures right in front of them.
  • Fixed overlob prevention vs. jumpjets.
  • Fixed a shadow bug caused by UI scaling.
  • Slowed Detriment can no longer be stolen by transports.
  • Fixed defense range circles for ballistic projectiles (thanks Helwor).
  • Fixed Djinn deployment when told to stop while stopping.
  • Fixed being able to click twice to start a skirmish game.
  • Fixed reverse-built nanoframes sometimes sliding off the map (thanks marcushutchings).
  • Fixed queuing dense line moves (recent engine bug, thanks marcushutchings).
  • Fixed structure ground decals persisting after death (recent engine bug, thanks marcushutchings).
  • Fixed an issue with action registering (thanks Helwor).
  • Made UnitLeftRadar more consistent (thanks Helwor).
  • Terraform construction can no longer catch fire.
  • East-facing morphs no longer result in West-facing units.
  • Fixed lingering noammo icon on wreck tooltips.