From ZeroK: link to original post
With this update, the Cyclops will hopefully no longer dominate the 1v1 scene. We also have a sizable number of fixes and other improvements to go with it.Balance
- Replaced Cyclops' combination cannon/slow beam with a single disruptor cannon
- This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units
Graphics
- Added new Strike Commander skins: Chitin, Renegade
Sounds
- New sounds for various weapons
- Zombie mode sounds are back
GUI
- Missile silo has a "select missiles" button
Fixes
- Fixed units sometimes being permanently disabled by lightning
- Save/load now handles morph properly
- Fixed Outlaw (and similar) sphere GFX not appearing underwater
- Fixed lights being cut off when slightly offscreen
- Fixed gaps in blocks of nanoframes started with Q
- Athena no longer appears in gesture menu
- Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load
- Smarter parsing of disabled units string
- Fixed various Lua errors appearing ingame
Misc.
- Mex placement widget can no longer be disabled (accidentally or otherwise)
You must be logged in to post a comment.