in RTS, Strategy

ZeroK: Zero-K v1.6.7.3 – Fixes

From ZeroK: link to original post

Recent work has been mostly focused on fixes, the most important one being the mex stacking bug that would allow players to extract infinite income from a single metal spot. We've nevertheless managed to introduce some minor features as well.

Features


  • Resource bars: flow can now be represented as a number instead of as >>> arrows. Space+click the resource bar to configure ("Flow as arrows" checkbox).
  • Chicken: Custom now has two more options: queen health multipler and vave size multiplier
  • There's now an option to enable the campaign commander chassis in games, look under the Start tab
  • Mex spot income text now keeps upright when rotating the camera
  • Kudos skins for donators no longer require account level 10 to use
  • Added new sound for tacnuke launches by Apelsinsaft
  • The teams matchmaker now guarantees a minimum win chance for each team. This should make it a little more lenient towards parties.
  • !predict now shows teams and win chances in team games before they start
  • Matchmaker battles now have more descriptive titles

Bugfixes


  • Fixed stacked mexes receiving income
  • Fixed fall damage being much less than intended (on flat ground, the vertical component was ignored)
  • Fixed various shader compilation errors
  • Fixed control groups being affected by selection priority
  • Fixed Iris not waiting for stragglers guarding it after loading the game
  • Fixed wreckage becoming unresurrectable after game load
  • Fixed morph message inconsistency (now says X -> Y, previously said just X for commanders and Y for everything else)
  • Fixed wrong burst damage shown for selected Blitz
  • Fixed a comsharing (squad) error if bot owner drops before the game starts
  • Fixed an error when sharing a +0 mex to an ally
  • Fixed movement errors that occurred in extremely long (2h+) games
  • Fixed an error if the chicken queen tries to land/takeoff after game over
  • Fixed some errors for floaters being picked up by transports
  • Fixed missing lights for Raven and Impaler weapons
  • Fixed units not being as accurate as they should at lower veterancy levels
  • Fixed an exploit where a spec could force-resign the players on team 0
  • Fixed the entire squad being resigned if one member resigned
  • Fixed team names for Frozen Planet v3
  • Fixed website issues with commander morph configuration
  • Fixed FFA win chance predictions
  • Sped up balance algorithm