Release of OpenHV: link to original post
- Added civilian mini pods
- Added a bomber pod.
- Added cloaking to the sniper pod.
- Added neutral watch tower.
- Added airborne elite pod.
- Added bots handling builders.
- Added dirt tiles.
- Added an experimental no
❌ build zone to the map editor. - Added new props from Tyrian.
- Added map Hostile Takeover
- Added hacker pod for late game economy.
- Added
🔥 flame pod. - Added voice for builders.
- Added outposts into which builders can deploy.
- Added industrial
🚧 hazard stripe, number, letter, symbol tiles. - Added backwards movement to the heavy boat.
- Added a comeback option when the base is destroyed but outposts remain.
- Removed unlimited resources, reduced payout on depletion.
- Fixed bots not building refineries near resources.
- Fixed bots building too many generators.
- Fixed faction icon position in observer shroud selector.
- Fixed central mining positions on Tomb Raiders.
- Fixed building being powered down when sold.
- Fixed resource placement on Fire Souls and Tomb Raiders.
- Fixed helicopters shooting while landed.
- Fixed building preview clashing with the footprint.
- Fixed base building footprint.
- Fixed tech building shadows.
Based on a development snapshot of @OpenRA.
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