From ZeroK: link to original post
Shieldbots escaped the previous patch relatively unscathed. Here is a version to rectify this oversight.Balance
Racketeer:
- Reload time 7s -> 10s.
- Disarm time 9s -> 6s.
- Damage 1500 -> 1800.
Rogue:
- Projectile speed 170 -> 200.
Felon:
- Shield charge 1200 -> 1600.
Interface
- Reduced the command reply spam prevention timer and added an option to control it in the Audio submenu (with simple settings unticked). Also added an option for selection reply spam prevention.
- Clicking the other mouse button while issuing a line command now cancels the command. This is consistent with area commands.
- Made commander selection tooltips more descriptive by default.
- Fixed occasional flicker caused by selection modkeys.
- Added an attack command helper. Units are now targeted by attack or set target commands even if they move out from under the mouse between press and release. Similar behaviour exists for unit selection.
- Made Lobster able to set target allies.
- Set target command is now removed on Stop for bombers (for consistency with other units).
Mechanics Fixes
- Fixed Lobsters ability to fire much further than its range by targeting speedy units as they move towards it.
- Fixed Raven diving too low into shields when targeting tall structures.
- Fixed (removed) the ability of transports to occasionally pick up mobile enemy units.
- Fixed chick and antinuke refusal to fire.
- Fixed Gauss aiming over obstacles.
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