From ZeroK: link to original post
The main part of this release is a stack of balance tweaks that have been floating around the forum and/or my head. Hover has a few nerfs while some more maligned units were buffed to try to bring them up to a decent strength. Dagger has a damage reduction and the effect on shots-to-kill can be seen in the above image.There are also a few fixes, mostly related to Planetwars.
Balance
Banisher:
- Reload time 2.3 -> 2.15
Copperhead:
- Health 1200 -> 1400
Dagger:
- Damage 110.1 -> 100.1.
Dart:
- Cost 40 -> 35
Flail:
- Health 1300 -> 950 (it costs 300 compared to Copperhead 550)
- Reload time 5.0 -> 5.2
Glaive:
- Speed 4.0 -> 3.9 (was 3.8)
Hacksaw:
- Range 420 -> 430
- Missile maneuverability increased by 28%
- Missile speed reduced by 5%.
- Burst gap 0.7s -> 0.55s
Jack:
- Health 5000 -> 6000
Mace:
- Acceleration increased by 27%
- Brake rate increased by 20%
- Turn rate increased by 30%
- Turret turn rate increased by 100%
- Range 345 -> 350
Newton:
- Gravity strength increased by 20%
Racketeer:
- Cost 380 -> 360 (was 350)
Roach:
- Removed slow upon unburrowing (20% speed for 0.6 seconds).
Rogue:
- Damage 280 -> 350
Scalpel:
- Turn rate reduced by 5%
- Ranged 450 -> 440
Skuttle:
- Jump speed 5.2 -> 6.0
Sumo:
- Gravity strength increased by 20%
Tick:
- Explosion speed increased by about 200%
- Edge effectiveness 0 -> 0.4
- Removed slow upon unburrowing (20% speed for 0.6 seconds).
- Damage 2000 -> 2500
Planetwars Mechanics
Changed the length of each phase:
- Pick a planet to attack 30 minutes -> 20 minutes.
- Defend your planet 10 minutes -> 5 minutes.
These changes are required to counteract the downtime caused by the extra faction.
Visuals and Interface
- Added a shiny new Spectre weapon impact effect that indicates the approximate direction that the shot came from.
- Added a battle information panel to remind players of the context of the planetwars battle that they are fighting.
- Added buttons to the global commands bar for toggling the structure/evacuation panel, the battle information panel and the attrition tracker panel (if the widget is enabled).
Fixes
- Removed orbital drop commander, all commanders now spawn at the start of the game. This fixes a bug where late joiners would not receive their double commander.
- Fixed mapborder Z-fighting with startboxes.
- Fixed planetwars structure ownership not taking planetwars rank into account. Now, for example, the Emperor will always control the structures in the battle unless the owner of the structure is present. This holds for all relations through the command structure of each faction.
- Added a minimap brightness override for Obsidian and Onyx Cauldron.
- Fixed missing planetwars structures on certain maps.
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