From ZeroK: link to original post
Muster your AA, Raven has a buff! And Phoenix! Actually, those are the only two balance changes and they should both be minor. The real focus of this release is on the user interface, bug fixes and other improvements.Balance
- Phoenix can target gunships.
- Ravens dive faster. Their minimum speed is now 75% of max speed (from 50%).
Interface
- Right-clicking on a mex spot in Eco view (F4) when only cons are selected now queues a mex.
- "Skydust" UI now works with mexes and during pause.
- Reworked the gunships radar icon set
- Idle constructor select:
- Now works with Shift - adds the closest unselected idle con to selection [?]
- The UI button now shows both the select-1 and select-all hotkeys
- Treating unfinished cons as idle is now toggleable, default false [?]
- Space+click brings up its options menu [?]
- Comm Selector screen:
- Has a toggle to hide trainer comms [?]
- Disables itself when no longer relevant [?]
- Factory Panel ETA display has the same rules as the inworld display [?]
- Advanced tacnuke range displays (vertical, emp aoe) can now be toggled, default off [?]
- Added a hotkeyable action to select a ready Raven [?]
- The old COFC tiltzoom behaviour of drifting the object under the cursor to screen center is now an option independent of tiltzoom [?]
- Initial queue now works with disabled units properly.
- Menus: general clutter reduction.
- "Command Console Activated" plays when the game is ready instead of halfway through loading.
- Text to speech now obeys the master volume slider and has its own volume slider in the menu [?]
- Free For All games now default to shuffle start boxes.
- Strike Comm now the default comm.
- Resign votes now use team names (like Team North).
- Polish translations for misc tooltips, Russian translations for units.
Other
- Units wading through shallow water now leave wakes; some trees sway with the wind.
- Endgame graphs now measure damage in metal cost instead of health.
- Purple Heart award now tracks environmental damage and friendly fire.
- Added mex config for Tandem Craters and Silo Valley.
- Added a health multiplier modoption.
Fixes
Major:
- Improve lategame performance somewhat by dramatically reducing the performance cost of windgen farms.
- Per-unittype build spacing is now correctly saved between games.
- On/off initial state setting now works correctly.
- Vertical Aircraft Lines now work.
Minor: [Spoiler]
You must be logged in to post a comment.