From ZeroK: link to original post
The last few releases each seemed too small individually for a full release post. But now there is a balance change so here is a release post.Tank raider buffs, informed by Veh vs Tank testing last week, is the main change for v1.3.8.12. In other versions Area Shields gained priority and an off button as well as a few extra weaknesses. Intel structures also gained priority. Air transport behaviour and logistics automation has been improved and fixed to make them much more rewarding to use.
Balance
Tanks:
- Kodachi - Line of Sight 520 -> 600
- Panther - Health 980 -> 1100
Area Shields:
- Lose all their charge when disabled (disarm, morph, emp, nanoframed).
- Charge rate now obeys slow damage.
- Moved base upkeep to unit cost (+50 cost for Aspis, +45 cost for Aegis).
Other:
- Significantly buffed Valkyrie acceleration and brake rate.
- Windgen can be built anywhere.
- Vulture has 700 range radar jamming.
- Raven no longer dives through Detriment.
Interface
Priority:
- Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
- Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
- Misc Priority can be set in Initial Unit States.
- Added on/off toggle to shields to toggle charging.
Terraform:
- Only raise/lower is now possible to toggle during rectangle terraform selection.
- Smooth can only raise/lower.
Transports:
- Fixed air transports becoming stuck near the target when trying to load/unload.
- Transports guarding a factory will assist built units in reaching their desired destination.
- Fixed transport AI not obeying an unticked "transport from factory".
- Transport AI Time benefit threshold is now configurable.
Other:
- Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
- Disabled clippy.
- Ctrl+Repair now ignores nanoframes in the area.
- Manualfire orders can be given in a line (Dante salvo etc..)
- Nuke warning no longer pushes other bits of the UI out of its way.
Fixes
- Gauss turret is properly vertically immobile.
- Area mex queues at correct height.
- Fixed reserve values in extended tooltip.
- Fixed Zenith meteor metal bug.
- Fixed Starlight aiming (it now aims at things perfectly) and range.
- Morphed Capturiees draw their capture line correctly.
- Prevented landships.
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