in RTS, Strategy

ZeroK: Zero-K 1.3.8.7 Zenith and Circle Guard

From ZeroK: link to original post

Inspiration hit to both create Circle Guard and make Zenith !Fun!. Circle Guard tells units to walk around their target in a protective manner. Zenith now captures and stores meteors to be released all at once in a devastating volley.

Dynamic tooltips (ones that change while the unit is selected) have been improved and the annoying chat backlog spacing bug has been fixed.


Balance



Zenith:
  • Meteor Nudger -> Meteor Controller.
Now that Zenith is no longer boring it will be worthwhile putting the effort in to make all three superweapons approximately balanced.

Circle Guard



The circle guard command causes units to circle defensively around their target. To issue one, select the guard command then left click on the target unit and drag a circle. Hold Alt to make the units defend a direction instead of circling. There are other modifiers which will be shown off in a video in the near future.


Interface


  • Terraform cost tooltip updates without reselecting the unit.
  • Improved the clarity of grid tooltips.
  • Unbound FPS mode (Alt+V).
  • Added key and mouse state display widget. Intended for tutorial videos.
  • Area Guard commands which includes teleport beacons will not give guard commands to units. Instead it will tell the units to teleport, split between the beacons in the area.
  • Teleport beacons can be placed with custom formations.


Fixes


  • Removed TargetMoveError from Commander Lightning, this was the last case.
  • Annihilator etc.. no longer have a low power icon while under construction.
  • Fixed lagmoniter setting share levels incorrectly.
  • Fixed chat backlog spacing bug when the panel is first opened.
  • Fixed waited constructors thinking that they are constructing.
  • Fixed edge case in spectator panel.
  • NullAI is now treated like a real person.