From ZeroK: link to original post
The past 5 days have seen versions 1.3.4.2 to 1.3.6.5 that have gone mostly unannounced. Releases are easy when nothing big and scary is hiding unreleased in the repository. It is much harder to take screenshots and write release posts. The following sections cover all the changes for these releases.In other new; the latest engine is almost ready for use. The engine devs have been focusing on bug fixes and performance improvements. The results from the human trials last week are promising and all known bugs have been fixed. We are likely to permanently adopt the new version, which is great because recent benchmarks say to expect quite a performance boost.
Balance
Hunter is now smarter. This is to try to make Hunter vs Scallop balance reasonable at all levels of skill and attention.
- Increased cowardliness of unit AI. Fight now reliably avoids Scallop damage (except when the scallops have a concave).
- Increased Sonar Range 390 -> 450 so it is a bit less blind.
Scallop has reduced DPS and burst to try to make it worse against things it should not beat.
- Damage 180 -> 90
- Reload time 2 -> 1.4
Blastwing is now more usable in ordinary situations and less effective with Newton.
- Acceleration and Deceleration 0.1 -> 0.25
Balance affecting fixes:
- Fixed incorrect and inconsistent BP for commander morphs. Morphs are now about 20% slower.
- Added overkill prevention to Duck and Scallop torpedoes.
- Fixed target priority for kamikaze units. They are no longer targeted as if harmless.
- Moderator is now skirmished by long ranged things (Rogue, Recluse etc..)
Interface
- Transport AI no longer automatically transports units from factories by default (so it just implements the embark command). The automatic factory behaviour is too intrusive.
- Cleaned up graphics area of ingame menu and edge extension widget.
- Spectators can now see player reserve settings.
- Queued Solars look like Solars.
The following affect the default interface. Old players will not be affected but can reset their interface to the default in order to see the changes.
- Wait hotkey changed to Ctrl+W
- Area Mex hotkey changed to W
- Left click on Quick Selection Bar now selects the unit. Right click selects and focuses.
- Disabled cloak/firestate widget. Most cloaked units tend to want to fire from cloak. The widget also tends to fail.
Fixes
- Reduced occurrence of units becoming stuck in/on Shipyards.
- Improved/fixed construction priority.
- Fixed stockpile gadget error.
- Fixed antinuke coverage widget crash for spectators.
- Fixed antinuke coverage widget crash related to mobile antinukes.
- Fixed state icons not displaying.
- Fixed Gauss damage (200 -> 200.1)
- Improve delayed commander spawn position.
- Fixed Rogue script.
- Fixed Win Counter.
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