in RTS, Strategy

ZeroK: Zero-K v1.2.7.11

From ZeroK: link to original post

The main changes in this version are for the ongoing sea rework. Duck has significantly less range underwater which should make it counterable.

Sea


Amphib
* Duck torpedo range halved.

Hover:
* Claymore recieved a number of small buffs, most notably to its health. It has had its cost increase slightly to compensate.

Ships:
* Snake has fast forwards firing torpedos. Now has skirmish AI.
* Hunter tweaked to have burst-fire effect, but similar behavior. Given slight impact to help slow down attacking raiders and repel floating amphibs.
* Skeeter is slightly faster.
* Crusader depth charges nerfed for tracking slightly.
* Typhoon gained damage increased slightly.

Urchin has slightly more sonar range.

Other Changes



Kamikaze units (Tick, Blastwing, Dirtbag, Roach, Skuttle, Puppy) drop wreckage.

Shield Link:
* The visualization is less spammy.
* Large shields are better at transferring charge between themselves.

Fixed Cloakybot Factory animation and Slasher aiming.