From ZeroK: link to original post
After a three-month delay, huge cost overruns and the resignation of the Czech president, a new Zero-K stable is finally out! This one makes long-awaited balance changes to some particularly notorious units, and swats a good number of the most annoying bugs. Enjoy!(The engine update will have to wait a little longer, we're still getting some bugs worked out)
Units
Outlaw:
- Damage 50 -> 20
Glaive:
- HP 190 -> 200
Bandit (through many engine changes) ended up with DPS which was 20% too high. This has been fixed.
Annihilator:
- Cost: 1800 -> 2200
- Range 1250 -> 1200
- Aimpoint to make it less able to hide behind terraform walls
Sumo:
- Now has disruptor beams each does 250 damage and 500 slow damage every 2 seconds (was 60 damage every 0.5 seconds)
Wolverine:
- HP 380 -> 450
Pillager:
- HP 700 -> 840
- Raw turnrate 329 -> 400
Dirtbag:
- Changed mound shape such that bots cannot pass them. This alleviates the factory based hardcounter and forces Shieldbots to use Dirtbag more intelligently, mindless spam could hurt yourself. Impassible area is about the size of a Windmill.
- Cost 20 -> 35
- Multiple Dirtbags no longer spread out when jumping on a single point
- Units bounce off mounds, it is now much harder to trap units by jumping on them. Quake (Seismic Missile) causes units to bounce around in the effected area as well.
Antinuke:
- Coverage 2000 -> 2500
Crane:
- Inherits land/fly state from factory
Fixes
- Fixed Leviathan tacnuke failing to fire
- Allied units obstructing a factory will automatically get out of the way
- Fixed a number of bugs with unit wreckages
- Fixed lag monitor returning units captured by the enemy if the original owner lags
- Fixed keybinds not working on first run
- Fixed various mistakes in Award gadget
- Carrier and commander drones are now captured along with their parent
- CAI checks if a mex spot is reachable before trying to cap it
- HLT fires from correct barrel
- Fix to Lups distortion effect
- Fix non-standard Spy self-destruct time
Miscellaneous
- New awards: Loot & Pillage and Traffic Cop
- Head Hunter award counts captures that last to the end of the game
- "Overwhelming numerical advantage" threshold (when weaker team's units are revealed) occurs at 25:1 unit value ratio, instead of 100:1.
- Hide comm processing debug messages
- Map Edge Extension only enabled by default on High and Ultra graphics
- Easy Facing only affects factories
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