in RTS, Strategy

ZeroK: Zero-K v 1.0.7.0

From ZeroK: link to original post

Beware of sharks when swimming.

Interface


  • Added menu buttons for Set Target and Cancel Target
  • Attack warning removed for spectators
  • Possible fix for some crashes
  • Fixes to rejoin progress bar

Graphics


  • Shield distortion FX removed completely from Felon; visible on larger shields only on Ultra settings

Commanders


  • Fixed commander napalm artillery
  • Rocket launcher reload 3.2 -> 3
  • Artillery conversion cost 350 -> 300
  • Heavy napalm artillery damage 75 -> 100

Units


Hunter
  • Health 1600 -> 1750
  • Turn rate 416 -> 480
  • Damage 360 -> 480
  • Range 430 -> 330
  • Reload 2.6 -> 4
  • AoE 16 -> 40
  • Slower and better turn rate for projectile.

Scallop
  • Torp Damage 130 -> 110
  • Torp Range 460 -> 430
  • Regen 25 -> 10

Clam
  • Health 1100 -> 800
  • Regen 20 -> 10
  • Rez cost and time increased 25% (same for comms too)

Snake
  • Firing arc 180° -> 270°

Crusader
  • Depthcharge AoE 32 -> 128

Slasher
  • Damage 50 -> 45

Fixes to some turret aiming issues

Misc


  • Regularized some map metal configs