From ZeroK: link to original post
The Balance Corps are out in force tonight, administering beatings left and right. Several bugfixes and interface improvements have also been spotted making their way into the city.Interface
- Metal/energy reserve must now be enabled in options (Settings/Interface/Resource Bars. Metal and energy reserve can be set independently of each other with right-click.
- Bots get their own name in tooltip and awards screen rather than that of owning player.
- Clippy Comments: Rank limit defaults to off
- Mex circles are drawn at sea level rather than sea floor
== Balance==
Rocko
- Speed 2.1 -> 2.2
- Range 440 -> 450
Tremor. The DPS buff in v1.0.4.17 was written as 23% but was accidentally 66%. The buff since before v1.0.4.17 is now 12.5% more DPS with 50% more projectiles.
- Range 1400 -> 1300
- Damage 200 -> 135
Merl
- Range 1400 -> 1500 (back to pre-nerf that was ages ago)
Buoy
- Speed 1.5 -> 1.4
- HP 1250 -> 1200
- 25% larger hit volume and model
Amphibious units heal when underwater (because salt water is good for metal). This is to make them better underwater while no better on land.
- Clam 20 hp/s
- Duck 10 hp/s
- Archer 20 hp/s
- Buoy 25 hp/s
- Scallop 25 hp/s
- Grizzly 40 hp/s
- Angler 20 hp/s
- Djinn 30 hp/s
Banshee
- Auto heals 10 hp/s after 5s of taking no damage (same as Glaive)
Slasher
- 2x deploy and undeploy time
Sniper
- Weapon velocity 1000 -> 850
- Projectile looks pointier.
Felon
- Shield radius 100 -> 120
- Requires 0.3 seconds to charge up before firing
- Shield regen rate 20 -> 18
- Range 440 -> 430
Thug
- Shield regen rate 18 -> 16
Convict
- Shield regen rate 10 -> 9
Skuttle
- Decloak distance 150 -> 160
- Jump speed 6 -> 5.2
- Jump height 200 -> 120
- HP 320 -> 250
Gnat
- HP 120 -> 175
- Range 240 -> 260
LLT
- Sight distance 506 -> 520. Otherwise units with 450 range can sometimes shoot LLT without LLT being able to see it.
Firewalker
- Cost 1250 -> 1200
Typhoon
- Both guns can now shoot in all directions.
Bugfixes
- Fixed clearing of bomber airpad reservations
- Unit should no longer be able to hide in shipyard's hitsphere
- Fixed some script error messages
- Playerlist no longer cuts off at bottom in FFA
Misc
- Commander Cluster Bomb and Scorpion's multi-stunner will ignore features in their path
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