in RTS, Strategy

ZeroK: Zero-K v1.0.5.7

From ZeroK: link to original post

Some long-awaited balance changes in this one - whether they work as intended remains to be seen ;)

Game


  • Team commander ends mode is default ON
  • Autoforce waits 75 seconds for missing people (instead of 30) and will not act unless at least two teams have at least one connected player
  • Admin muting applies ingame as well as in lobby (but only if mute was applied before game started); individual player mutes to follow

Units


Krow
  • Acceleration 0.154 -> 0.08, brake rate 3.75 -> 1.8
  • Speed 3.4 -> 3.3
  • Reduced bomb count by 5

Sumo
  • Cost 1900 -> 2000
  • Range 430 -> 400
  • Normalized sight distance to weapon range (was too high)

Big Bertha
  • Cost 6000 -> 5000
  • HP 4200 -> 4800

Goliath
  • Normalized sight distance to weapon range (was too high)

Slasher
  • Weapon no longer craters

Interface


  • Unit selection screen displays unit reload times
  • Comm selection screen should no longer appear when spectating
  • A warning appears at start of game if lava is enabled

Chicken


  • Redid defenses - now they draw from a common pool which fills with PAR and burrow kills
  • Base tech penalty for each burrow kill is 40 seconds (from 60)
  • White Dragon no longer stomps
  • Tweaked aggro coloring in panel

Misc


  • Fixed Crabe script errors
  • Modified Venom and Crabe map icons