From ZeroK: link to original post
Some long-awaited balance changes in this one - whether they work as intended remains to be seen ;)Game
- Team commander ends mode is default ON
- Autoforce waits 75 seconds for missing people (instead of 30) and will not act unless at least two teams have at least one connected player
- Admin muting applies ingame as well as in lobby (but only if mute was applied before game started); individual player mutes to follow
Units
Krow
- Acceleration 0.154 -> 0.08, brake rate 3.75 -> 1.8
- Speed 3.4 -> 3.3
- Reduced bomb count by 5
Sumo
- Cost 1900 -> 2000
- Range 430 -> 400
- Normalized sight distance to weapon range (was too high)
Big Bertha
- Cost 6000 -> 5000
- HP 4200 -> 4800
Goliath
- Normalized sight distance to weapon range (was too high)
Slasher
- Weapon no longer craters
Interface
- Unit selection screen displays unit reload times
- Comm selection screen should no longer appear when spectating
- A warning appears at start of game if lava is enabled
Chicken
- Redid defenses - now they draw from a common pool which fills with PAR and burrow kills
- Base tech penalty for each burrow kill is 40 seconds (from 60)
- White Dragon no longer stomps
- Tweaked aggro coloring in panel
Misc
- Fixed Crabe script errors
- Modified Venom and Crabe map icons
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