in RTS, Strategy

OpenHV: 20240908

Release of OpenHV: link to original post

Fixes

  • Fixed a crash in Scientist Rescue mission #1107
  • Correct Broker Pod's arc ZOffset #1126
  • Fixed only some aircraft landing on Trading Platform to 🛠️ repair. #1139
  • Don't play animation on Ore Purifier/Smelter when it's being sold #1142
  • Fixed units hiding behind high walls #1083
  • Changed tooltip of cacti from 'Tree' to 'Cactus' #1157
  • Fixed some incorrectly placed high wall pieces in Swampy Frontier map #1183
  • Fixed macOS 🍎 Disc Image build
  • Fixed bots building multiple Modules before economy #1118
  • Fixed bots not building ore purifiers
  • Fixed bots building more Modules than production speed bonus
  • Fixed a crash when deploying a destroyed miner
  • Fixed bots trying to place harbors in deep sea
  • Fixed some skirmish map disabling harbors triggering a custom gameplay warning in the lobby
  • Fixed ramps near resource towers counting as flat terrain
  • Fixed critters blocking off mining areas #1178
  • Fixed Drop Pods not deploying on ice 🧊 #1168
  • Fixed missing bridge shadow on minimaps #1168
  • Fixed Drop Pods not being ordered on ramps (they still won't land there) #1186

UI

  • Change Broker Pod positioning in the panel #1110
  • Reorganize Main Base and Ore Smelters ordering on the construction panel #1113
  • Added range circles to Nuke and Railgun support powers #1159
  • Mention pods's woods hiding capabilities in their encyclopedia entry #1154
  • Mention behemoth unit in factions' description #1173
  • Renamed all bots consistently after their abilities
  • Added player name fetching from @itchio client on Windows 🪟
  • Darkened the swamp minimap color to match the sprites better
  • Added back production tooltip icons
  • Fixed click through disabled command bar buttons

Content

  • Added palm trees. #1109
  • Added new map Ixnay On The Hombre #1117
  • Added bot 🤖 glyph to indicate player is not human #1122
  • Re-drawn Gunship sprites. #1141
  • Encyclopedia update #1128
  • Added new mining prop. #1145
  • Added factory props. #1148 and #1153
  • Added new map Slippery Tensions #1162
  • Add new map: Twin Lakes #1163
  • Added new map Supercharged #1165
  • Added new maps Processing Station, Split Three, War Playground #1172
  • Added new map: Weldyn Channel #1176 and #1190
  • Added wind turbine props. #1188
  • Added new mission: Infiltration Commando #1056
  • Added new tileset beautiful: Black Sand #1181
  • Fixed building construction being allowed on a corner ramp piece #1152
  • Fixed reconnaissance tank vanishing on deployment #1160

Balance

  • Balance Torpedo Boat #1079
  • Balance Battleship #1096
  • Balance Mothership #998
  • Add more resources to map Ixnay On The Hombre #1127
  • Enlarged map Fight At The River #1108
  • Gave Missile Sub the same LOS than the Drone Ship #1133
  • Made Bomber jet non-repulsable #1135
  • Upgrade map Ixnay On The Hombre #1146
  • Give the watchtower more visibility #1161
  • Added back Broker Pod 💹 but without deployable ability and prevent bots from building them #1158
  • Change ECM and Hacker Tanks #1084
  • Increase Combat Units Cost and Tweak AI #1171
  • Gave the dropzone a LOS #1169
  • Make Force Field affect buildings #1185
  • Allow ships to capture watchtowers and flagposts, and planes flagposts #1175
  • Changed Smelter/Ore Purifier to give bonus on resource collection instead of just generating cash
  • Added pods being able to traverse and hide in forests

Sound

  • Made Mothership's laser weapon quieter. 😶 #1144

Based on a development snapshot of @OpenRA