in Engine

rg3d 0.22 Feature Highlights

From rg3d: link to original post

I’m happy to announce that rg3d 0.22 was released.

Also check this video, made by GameFromScratch:

Here is the list of new features:

  • Deferred decals
  • Curve editor widget
  • Behavior trees
  • Custom curves supports
  • Asset management improvements
  • Mask char for TextBox and FormattedText
  • Ability to change path of resources
  • Improvements for FileSelector widget
  • Various fixes for scene resolving stage
  • Provide a way to alter control flow of event loop in Framework
  • A way to create custom particle set in ParticleSystem
  • #[visit(option)] attribute for Visit proc macro
  • Ability to pause particle systems
  • Other various fixes and improvements

Support the project

If you like the project and want to see it alive, please consider to do either a montly donation on Patreon or do a one-time donation via BuyMeACoffee.

Special thanks

All Contrubutors
adamnemecek
Taylor C. Richberger
Mitch Skinner
ozkriff
Erlend Sogge Heggen
Luke Jones
Taylor Gerpheide
toyboot4e
Daniel Simon
Edward L
Vish Vadlamani
L.apz
Aleks Row
Joseph Catrambone
Jesper Nordenberg
Ben Anderson
zrkn
Yuki Ishii
Vitaliy (ArcticNoise) Chernyshev
Alexey Kuznetsov