Release of OpenHV: link to original post
- Added new Carrier voices.
- Added new death animations for pods.
- Added Synapol Corporation building variants.
- Added a resource depletion speech notification.
- Added a building sold notification.
- Added map Disruptive Innovation by SiegeSpud.
- Fixed Base shadow offset.
- Fixed shadows and targetable offsets for harbors.
- Fixed wrong frame size on airstrike icon.
- Fixed bots not reacting when buildings are attacked.
- Fixed bots not building harbors.
- Fixed bots not deploying the radar tank.
- Fixed bots targeting the drop pods.
- Fixed glitches during building beam in.
- Fixed units glitching into buildings with long shadows.
- Removed random looking builders.
- Removed storage silos. They now act solely as drop-off points with infinite storage capacity.
- Fixed production finished animation not being played for factories
- Added extra announcer voices for support powers.
- Revamped the Yuruki Industries harbor sprite artwork.
- Adjusted targetable offsets for harbors
- Fixed inconsistent pixels in factory, copter, turret and howitzer sprites.
- Changed power down symbol artwork
- Added missing destroyed single tree tiles.
- Fixed sea monster sparking when damaged.
- Added coloring to the mother ship building artwork.
- Added small walls that the player can place.
- Added gates that can be placed upon walls.
- Fixed Z offsets of small buildings.
- Fixed starport icon offset.
- Fixed force field skipping the charge animation.
- Fixed resource placement in Hide and Siege.
- Changed the main menu music loop.
- Simplified the first (tutorial) mission.
- Added a new building placement overlay.
- Added a thinner selection outline.
- Added snow grass transitioning tiles.
- Updated stealth tank
- Added new voice lines.
- Added a shooting sequence.
- Added a new projectile with trail.
- Added new firing sounds.
- Balance Changes
- Reduced pods' cost.
📉 - Increased mining speed.
- Increased default starting
💲 cash. - Removed dual artillery as it has no faction counterpart.
- Moved silo to Synapol Corporation
- Moved uplink to Yuruki Industries
- Changed artillery turret into grand howitzer support power.
- Slowed down the APC transport.
- Changed shroud reveal ranges.
- Added small range cloak detection to many units.
- Changed structures' prerequisites:
- AA turrets now require only radar
- Turrets now only require factories
- Harbor now requires only module
- Bunkers only require module
- Reduced pods' cost.
Based on a development snapshot of @OpenRA.
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