in RTS, Strategy

OpenHV: 20250715

Release of OpenHV: link to original post

Fixes

  • Added more subtle fade-out animations for landed drop pods #1300
  • Added ♾️ infinite unit queueing in the production palette #1304
  • Added a longer chassis for the main battle tank in #1326
  • Fixed a crash when a new user joins IRC #1301
  • Fixed a crash when leaving Skirmish #1302
  • Fixed #️⃣ IRC disconnecting when leaving the lobby
  • Fixed Z sorting for map decorations 🌵 #1319
  • Fixed Z sorting for aircraft on trade platform #1320
  • Fixed 📰 news panel being too small for changelog
  • Fixed missing bridge shadows in Disruptive Innovation #1324
  • Fixed mobile AA perspective #1323
  • Fixed a shadow offset for Yuruki barracks #1328

Balance

  • Air super units death explosions deal more damage #1305
  • Reduce pods speed in 🌲 forests #1306
  • Don't allow mining towers to transform back due to #1207, #1298
  • Increased Railgun Strike charge interval and time to hit #1307

Campaign

  • Added resource tower counters in Fillum missions #1281
  • Added mining towers in Harbor Defense to reactivate ore smelters #1285
  • Remove the enemy mining outpost in Ice River #1275
  • Remove special pods for players in Ice River #1275
  • Send the colonists to attack when all buildings are destroyed in Itrium #1270
  • Fixed faction colors in Asteroid Invasion being too dark #1246
  • Fixed turrets destroying the harbors with friendly fire #1286
  • Fixed enemy units in Crater Defense only using one entry point
  • Fixed patrols not shooting at intruders in Scientist Rescue #1277
  • Fixed blocked actors staying at entry point in Crater Defense #1282
  • Fixed actors in large crowds not moving to target in Harbor Defense #1284

Based on a stable release of @OpenRA