Release of OpenHV: link to original post
Fixes
- Added more subtle fade-out animations for landed drop pods #1300
- Added ♾️ infinite unit queueing in the production palette #1304
- Added a longer chassis for the main battle tank in #1326
- Fixed a crash when a new user joins IRC #1301
- Fixed a crash when leaving Skirmish #1302
- Fixed #️⃣ IRC disconnecting when leaving the lobby
- Fixed Z sorting for map decorations 🌵 #1319
- Fixed Z sorting for aircraft on trade platform #1320
- Fixed 📰 news panel being too small for changelog
- Fixed missing bridge shadows in Disruptive Innovation #1324
- Fixed mobile AA perspective #1323
- Fixed a shadow offset for Yuruki barracks #1328
Balance
- Air super units death explosions deal more damage #1305
- Reduce pods speed in 🌲 forests #1306
- Don't allow mining towers to transform back due to #1207, #1298
- Increased Railgun Strike charge interval and time to hit #1307
Campaign
- Added resource tower counters in Fillum missions #1281
- Added mining towers in Harbor Defense to reactivate ore smelters #1285
- Remove the enemy mining outpost in Ice River #1275
- Remove special pods for players in Ice River #1275
- Send the colonists to attack when all buildings are destroyed in Itrium #1270
- Fixed faction colors in Asteroid Invasion being too dark #1246
- Fixed turrets destroying the harbors with friendly fire #1286
- Fixed enemy units in Crater Defense only using one entry point
- Fixed patrols not shooting at intruders in Scientist Rescue #1277
- Fixed blocked actors staying at entry point in Crater Defense #1282
- Fixed actors in large crowds not moving to target in Harbor Defense #1284
Based on a stable release of @OpenRA
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