From Castle Game Engine: link to original post
Our components TCastleDesign
and TCastleTransformDesign
just got a number of significant improvements. I added a context menu to them to edit, revert, and open a referenced design. I fixed drag-and-dropping of .castle-transform
. I even made a safeguard to not crash when you recursively reference yourself
All of this and more is now documented in the manual chapter about TCastleDesign and TCastleTransformDesign and demonstrated in our new video:
Try them out and have fun! And if you like it — please support us on Patreon.
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