Release of OpenHV: link to original post
- Fixed pre-placed buildings with construction beam never becoming capturable.
- Fixed miner being buildable without a base but never appearing.
- Fixed a crash in the observer screen when selecting vision.
- Fixed Fire fighting
🚒 tank no longer destroying forest when rolling over. - Fixed tech not being disabled when a building is powered down.
- Fixed production not shutting down on low-power.
- Fixed double button effect on faction flags in the observer screen.
- Fixed AI bots not waiting for construction
🚧 to finish. - Fixed AI bots building too many power plants.
- Fixed AI bots building too few AA defenses.
- Fixed AI bots putting themselves into low power too often.
- Fixed ammo and mine pips being too large.
- Fixed AA turrets not dealing significant damage.
- Fixed Ore Smelter being too expensive (as it also requires power to operate)
- Fixed walls being capturable by engineers.
- Fixed pre-placed scrap in the editor crashing the game.
- Fixed Watch Tower and
🏴 Flag Post being capturable by engineers. - Fixed Harbors not being placeable in deeper water.
🌊 - Added ammo pips
🔲 to the mine layer. - Added auto-targeting to armed transport aircraft.
- Added more details to the title screen map.
🐦 - Added a new map 339 by @nmoskopp.
- Added a remastered version of map Business As Usual.
- Removed storage as prerequisites for base defenses.
Based on an upcoming stable version of @OpenRA.
This is the first release to be notarized by
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