in RTS, Strategy

OpenHV: 20221119

Release of OpenHV: link to original post

  • Fixed pre-placed buildings with construction beam never becoming capturable.
  • Fixed miner being buildable without a base but never appearing.
  • Fixed a crash in the observer screen when selecting vision.
  • Fixed Fire fighting 🚒 tank no longer destroying forest when rolling over.
  • Fixed tech not being disabled when a building is powered down.
  • Fixed production not shutting down on low-power.
  • Fixed double button effect on faction flags in the observer screen.
  • Fixed AI bots not waiting for construction 🚧 to finish.
  • Fixed AI bots building too many power plants.
  • Fixed AI bots building too few AA defenses.
  • Fixed AI bots putting themselves into low power too often.
  • Fixed ammo and mine pips being too large.
  • Fixed AA turrets not dealing significant damage.
  • Fixed Ore Smelter being too expensive (as it also requires power to operate)
  • Fixed walls being capturable by engineers.
  • Fixed pre-placed scrap in the editor crashing the game.
  • Fixed Watch Tower and 🏴 Flag Post being capturable by engineers.
  • Fixed Harbors not being placeable in deeper water. 🌊
  • Added ammo pips 🔲 to the mine layer.
  • Added auto-targeting to armed transport aircraft.
  • Added more details to the title screen map. 🐦
  • Added a new map 339 by @nmoskopp.
  • Added a remastered version of map Business As Usual.
  • Removed storage as prerequisites for base defenses.

Based on an upcoming stable version of @OpenRA.

This is the first release to be notarized by 🍎 Apple for seamless installation on macOS.