From Naev Blarg: link to original post
A bit over-ambitious beta, and hopefully the last, the main highlight is a rework in Rust of the audio system and re-encoding of all files as higher quality Opus files. Additionally, the opportunity was taken to add more diversity and different engine sounds to the different ships you can find. Additionally, other improvements like fixed and new portrait generation, sorting plugins by compatibility, and fixing space object circles in the editor have also made it in.
It’s fairly likely this will be the beta, so, as always, please report any issues on this tracker, and feel free to join our Discord or Matrix chatrooms. Find out more about them here!
You can get the new version from any of the sources below:
Changes since 0.13.0-beta.4
- Introduce start.toml to replace start.xml
- Implemented Audio system in Rust
- Restore music after a certain boss fight event ends
- Systems with spobs will now have circles again in the editor
- Plugin manager also sorts by compatibility
- Fixed waste dumping in REDACTED
- Added some new portraits
- Fixed some Soromid portrait generation
- New engine sound effects for different ship makers with more diversity
- Hide faction hit message when capturing if nothing happens
- Spellchecking and translation updates
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