in RTS, Strategy

ZeroK: Zero-K v1.13.12.1 – Mostly Graphics Fixes

From ZeroK: link to original post

The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of.

  • Fixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at medium zoom levels.
  • Tweaked outlines to be a bit more visible when zoomed out, by default.
  • Fixed status effects clipping into undamaged nanoframes. The status effect shader thought that nanoframes should be deformed, but they are not.
  • Fixed grid hotkeys missing from most build menus.
  • Added Colemak keyboard layout preset (thanks allentiak).
  • Factories now open automatically when completed.
  • Amph and Spider now have to wait 1s to open before starting production, to match other factories.
  • Fixed the lighting on a few more maps.