From Thrive: link to original post
It's been another busy week in Thrive development. Release 1.0.1.1 went out on Monday as a (mostly) bugfix update. Included in that was a fix for Multicellular design conversion sometimes failing (leaving you stuck at a black screen). But there were also other recent improvements included, like a reduction in auto-evo memory usage, and a new cell growth animation for Multicellular species.
In this week's improvements, we finally had the inclusion of a significant change to auto-evo. It appears to run at least twice as fast, meaning you will spend a lot less time looking at a loading screen when entering the editor. The quality of results is also increased, in particular producing more dangerous predators, and more species with a nucleus.
Other improvements this week include more bug fixes (including some old, elusive ones), colony-forming protecting from engulfment and making cell specialisation a bit easier to use. We also now have better systems for keeping track of changes in auto-evo times. Meanwhile, over on the development forums we had smaller discussions on toxin resistance, macroscopic species traits, the 3D art style and the planet editor.
Look below for the full progress list, and we will see you next week for more!
Programming
- New Devbuild available to our Patreon Supporters:
- Overhauled auto-evo structure to make it much faster and to generate better species
- Eukaryotic variants of organelles now count towards the same specialization as prokaryotic variants of the same organelle
- Fixed engulfing animated organelles like cilia causing an error in target endosome size calculation
- Fixed freebuild status flag not being remembered everywhere after loading a save which caused excess warnings about achievements no longer being viable
- Doubled the engulf size of targets that are attached to something, for example by being in a colony
- Fixed major bug with death being unable to unbind multicellular colonies which could cause old cells that are stuck to the colony
- Added exporting auto-evo time and memory metrics from the auto-evo exploring tool
- Improved memory allocations caused by GUI bar updates
- Fixed compressed environment panel font getting stuck after loading a save
- Updated code analysis package
- Updated translations
Graphics
- Nothing substantial.
Gameplay
- For cell specialisation purposes, post-nucleus organelles are now counted along with their simpler versions. So you can replace a metabolosome with a mitochondrion without reducing your specialisation bonus.
- Auto-evo had a major update. Not only does it run much faster now, the results are overall better in quality. For example, by generation 20 there are often many species with nuclei and even Binding and/or signalling agents.
- Game design discussions:
- Proposal and discussion on toxin resistance.
- A comprehensive overview of species traits relevant to Macroscopic Stage design.
- A comment on the 3D art style.
- Some new discussion on the planet editor concept.
Sound
- Nothing substantial.
Theory
- Nothing substantial.
Outreach
- Nothing substantial.
Other
- Nothing substantial.
You must be logged in to post a comment.