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Dev snapshot: Godot 4.7 beta 4

From Godot Engine Official: link to original post

Our fourth, and likely final, development snapshot for Godot 4.7 has arrived: 4.7 beta 4! Being an iteration on the relatively-stable 4.7 beta 3, it’s only a matter of time before the release candidate process begins, so join us for one last (probably) round-up in preparation.

Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.


The cover illustration is from Elfie: A Sand Plan, a puzzle game where you help a rotund elephant build sand castles. You can buy the game on Steam, and check out the developer on Bluesky, itch.io, or Mastodon!

Highlights

For an overview of what’s new overall in Godot 4.7, have a look at the highlights for 4.7 beta 1, which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4. This section covers the most relevant changes made since the beta 3 snapshot, which are largely regression fixes:

  • 3D: Fix autosmooth behavior change caused by performance fix (GH-119682).
  • Assetlib: Improve the look of the asset rating indicator (GH-119635).
  • Assetlib: Improve the visual of the Asset Store’s page selector (GH-119719).
  • Core: Fix ResourceLoader::load_threaded_get() deadlocks (GH-119757).
  • Editor: Change disabled “Paste” options to hidden (GH-119717).
  • Editor: Fix editor scene tabs not updating properly on theme change (GH-119721).
  • Editor: Make theme previews scale with the editor (GH-119679).
  • Editor: Speed up _find_file for case-insensitive file systems (GH-116063).
  • GUI: Add property to auto adjust oversampling with canvas item scale (GH-119692).
  • GUI: Fix issue in BoxContainer that clipped children with non-integer minimum sizes (GH-118488).
  • Import: Ensure that BPTC LayeredTexture images get compressed with same signedness (GH-119598).
  • Import: VideoStreamPlaybackTheora: Uninitialize and print error if file has no video stream (GH-119775).
  • Rendering: Disable ubershaders on problematic Adreno compiler versions (GH-119639).
  • Rendering: Fix MaterialStorage::material_set_shader race condition (GH-116203).
  • Shaders: Forbid using hint_screen_texture in unsupported shader types (GH-119665).

Changelog

38 contributors submitted 54 fixes for this release. See our interactive changelog for the complete list of changes since 4.7 beta 3. You can also review all changes included in 4.7 compared to the previous 4.6 feature release.

This release is built from commit dff2b9bb6.

Downloads

Standard build includes support for GDScript and GDExtension.

.NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.

While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Known issues

During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current list of regressions and significant issues which we aim to address before releasing 4.7. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots.

With every release, we accept that there are going to be various issues which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.

Bug reports

As a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.

In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).

Support

Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!

If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund platform managed by Godot Foundation. There are also several alternative ways to donate which you may find more suitable.

Donate now