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Castle Game Engine: Example how to use a custom cursor (a static image or an animated scene)

From Castle Game Engine: link to original post

Custom cursor example Custom cursor designed in CGE editor

I’ve added an example project examples/user_interface/custom_cursor showing how you can implement a custom cursor in your applications. It’s very flexible — the custom cursor is just a UI element, synchronized with mouse position, and it can contain an image, a viewport (with animated scene) or anything else you want. You even design the custom cursor in the CGE editor.