in 4x, Mobile, Strategy

Unciv: 4.4.1

From Unciv: link to the original post

4.4.1

New tile visibility framework!

  • Differentiated attackable from visible tiles per Civ V
  • Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
  • Higher tiles can be visible beyond non-visible, hidden tiles

Damage bonuses are additive, per Civ V, not multiplicative

Resolved health bar overflow problems

Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95