in RTS, Strategy

ZeroK: Zero-K v1.11.1.0 – Extra Gridding

From ZeroK: link to original post

This patch has an engine update, some superweapon tweaks, and extra gridding. Strider Hub now requires 50 grid energy. This is targeted at rushes in big team games, as every other use of Strider Hub should not have trouble finding 50 energy. The engine update changes how graphics states are handled over multiple games, which should improve load times and performance.

Bertha now requires a grid connection and is a bit better at knocking down walls. Grid for Bertha has been frequently requested for a long time, probably for thematic reasons, as finding 50 energy seems easy for most Berthas. Zenith had a large buff to knocking down walls just over a year ago, which turned out to be too much, so is slightly worse at it. Starlight aims slightly slower to give defenders a little more time.

Balance



Strider Hub requires grid to place striders and to spend resources.
  • Requires 50 grid energy to function.

Big Bertha requires grid and is better at knocking down walls.
  • Requires 50 grid energy to function.
  • Smooth radius 96 -> 120
  • Smooth effect increased 40% -> 50% (matches Zenith)
  • Structure smoothing multiplier 0% -> 25%

Zenith is worse at knocking down walls.
  • Smooth radius 140 -> 120
  • Structure smoothing multiplier 100% -> 50%

Starlight has reduced aim speed to enable a bit more counterplay, and because slow means epic.
  • Pitch rate 1.2 -> 0.75 deg/s (37.5% nerf)
  • Yaw rate 3.5 -> 2.5 deg/s (28.5% nerf)

High Density Plating was erroneously applying its improved form to all chassis.
  • Health for Strike, Recon, Engineer 2000 -> 1600

Features


  • Added the lobby option 'Equalize team commanders' under 'Start' to balance uneven custom games.
  • Improved performance and load times.
  • Added GameID to game rules params (widgets can read it).

Fixes


  • Fixed wrecks dropped by jumping units snapping to the ground.
  • Fixed commander experience not being updated correctly when upgrading.
  • Fixed water visuals on some maps (water was a bit too opaque).
  • Energy content no longer effects reclaim highlight colour (for mixed resource map features).
  • Ctrl-Click auto morph for structures is now disabled by Shift.
  • Fixed blast radius indicator for EMP blasts (Imp).
  • Improved the sun on Delta Siege Dry Deluxe V3.