From Castle Game Engine: link to original post






Thanks to recent rendering code improvements, we can finally request “core” profile on macOS, to get latest OpenGL version (4.1 in my case) instead of being stuck with legacy OpenGL 2.1 on mac.
We request now a modern context on mac, both with TCastleWindow
and TCastleControl
. This applies to all our software — CGE editor, view3dscene, all your applications you build with CGE.
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