libGDX 1.10.0 After over five years, we are proud to present a new major release of libGDX: version 1.10.0! Continue Reading →
libGDX 1.10.0 After over five years, we are proud to present a new major release of libGDX: version 1.10.0! Continue Reading →
The Ultimate Migration Guide (1.9.10 to 1.10.0) This guide summarises what you need to do to update your game from libGDX 1.9.10 to 1.10.0. Continue Reading →
Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient Howdy Godotters! It’s time for another brief update on the status of Godot on the Web. If you read through the last post, you already got the spoiler that Godot 3.3 is getting experimental virtual keyboard support on the Web. This has been a highly req… Continue Reading →
Libre Arts: Libre Graphics Meeting, why it matters It’s a month and a half till beginning of one of the most exciting events in the free software world, Libre Graphics Meeting 2010, that will take place May 27-30 in Brussels. Let’s talk about it. If you’ve already read the LGM2010 ann… Continue Reading →
Release candidate: Godot 3.3 RC 9 In case you missed the recent news, we decided to change our versioning for Godot 3.x and rename the upcoming version 3.2.4 to Godot 3.3, thereby starting a new stable branch. Check the dedicated blog post for details. Here’s another Release Candidate … Continue Reading →
Libre Arts: re-lab project is announced We are glad to announce a new project called re-lab. It is a side project of the newly restored GIMP.ru that focuses on reverse-engineering. Back in November last year a GIMP user told me that brush dynamics in Photoshop brushes (ABR) isn’t suppo… Continue Reading →
Tiles editor progress report #3 It’s time for a third progress report on the TileMap and TileSet editors rework! Updates are likely less visually appealing than in the previous progress report, but a lot of groundwork has been done since then. TileSet rework A significant part of my … Continue Reading →
Rust GameDev: This Month in Rust GameDev #20 – March 2021 Welcome to the 20th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem f… Continue Reading →
2021.1.1 Eos Released! 2021.1.1 Eos Released! 0 Comments Written by Kalila L Apr 9, 2021 … Continue Reading →