OpenGameArt.org Spring Game Jam 2025 – Symbiosis Jam starts on: July 21st 2025 at 11:00 AM [GMT] Submissions due by: August 21st 2025 at 11:00 AM [GMT] Theme: “Symbiosis” Continue Reading →
libGDX Jam March 2025 With our 32nd collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →
Castle Game Engine: New class for ZIP handling (TCastleZip), progress on new pretty wireframe approach, WOFF fonts support, LOD usage demo Announcing a number of engine improvements from the last weeks: We have a new class for ZIP handling: . Features: Reading ZIP files from any TStream or URL (see networking about our URL support). Just open ZIP by and read by . Create and write ZIP files. Again, with API consistent with our engine, supporting … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 9 March 2025 Week highlights: Blender-made Flow gets an Oscar, PipeWire gets MIDI 2.0 support, Kdenlive is getting better OTIO support. Flow Feature film animation Flow got Academy Award. It’s the first Blender-made film to do so. It’s also the first L… Continue Reading →
Godot XR update – February 2025 Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit, a GDExtension plugin that exposes Meta’s Platform SDK and provides other tools to simplify and accelerate XR development on Meta’s platform. The pro… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.8.0-alpha4 What’s Changed Fix Rendering Issue in PBRTerrain by @yaRnMcDonuts in #2365 LICENSE.md: add 2025 to the copyright years by @stephengold in #2347 LwjglWindow: solve window centering incorrect in JME 3.8.0-alpha3 by @stephengold in #2362 Fix: Incorrect… Continue Reading →
Libre Arts: ALSA Scarlett Control Panel 0.5 Geoffrey D. Bennett released a new version of ALSA Scarlett Control Panel aka “alsa-scarlett-gui”. This software exposes extra controls over Focusrite’s audio interfaces for Linux users, and it does so in a sensible way: you get the m… Continue Reading →
Libre Arts: Weekly recap — 2 March 2025 Week highlights: CMYK image mode is WIP in GIMP, new release of LSP plugins, great changes in Inkscape, Friction, and FreeCAD. GIMP Over on Mastodon, CmykStudent demoed the CMYK image mode they developed prior to working on the space invas… Continue Reading →
Castle Game Engine: Big progress of web target and 10 new demos ready to play in your web browser We proudly present next milestone of our web target! The goal is simple: recompile any application developed using Castle Game Engine and FPC to run in a web browser. Any modern web browser (FireFox or Chrome, desktop or mobile) is good. Before we go into technical details, we have added 10 new demos to try … Continue reading ➤ Continue Reading →