Panda3D: Mid-2019 Development Update It’s been a while since the last regular development update, and we have some exciting news to share about new developments during the past few months. SDK Release 1.10.3 The new bugfix release of Panda3D has been released. A lot… Continue Reading →
Meet the community at GodotCon Poznań 2019 We organize two Godot community events in the week leading to the Game Industry Conference (GIC) in Poznań, Poland: a new Godot Sprint for engine contributors on October 14 & 15, 2019 and a GodotCon for all users on October 16 & 17, 2019. All G… Continue Reading →
GSoC 2019 progress report #1 (part 2) As mentioned in the first part of this progress report, Godot is taking part in the Google Summer of Code (GSoC) programme for the second time, and we have 8 students working on specific projects for Godot Engine. We’re now in the middle of the GSoC 3-… Continue Reading →
GSoC 2019 progress report #1 (part 1) As announced previously, Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. In 2018 we had 5 stude… Continue Reading →
C# support on Android In this devlog I will be talk about what I have been working on for the last two months. There are some nice new goodies coming for C# users with Godot 3.2. Before starting, I would like to announce that this work is possible thanks to a generous donat… Continue Reading →
Maintenance release: Godot 2.1.6 It’s been a long time since our previous release in the 2.1 branch! "Wait," I hear you say, "is the 2.1 branch still maintained 3 years after its first release?" The answer is yes, on a "best effort" basis and focusing on … Continue Reading →
Godot 3.2 ARVR update The past few weeks have been very exciting on the ARVR front. It looks like Godot 3.2 will have at least two major additions. ARKit Work on ARKit had been going on for well over 1.5 years. Most of the functionality was already working in Godot 3.0 and … Continue Reading →
OGA Summer Game Jam 2019 Welcome to the Unofficial OGA ‘Summer’ Game Jam #3! Jam starts: Already! (July 1st) Submit your game by: July 27th After that, submitted entries will be rated by: August 11th Continue Reading →
Vulkan progress report #1 While the rest of the Godot contributors are focused on finalizing 3.2 for release, I’m almost exclusively dedicating myself to porting the engine to Vulkan, as part of the 4.0 release effort. This is so far an exciting adventure and I’m learning a lot… Continue Reading →
WebRTC support, progress report #3 In the last two reports we laid out the basis for building a Godot application that uses WebRTC to communicate with other peers. Now, the WebRTC module got an interface to the High Level Multiplayer API, so it can be used as a transport for RPCs/RSETs…. Continue Reading →