Godot C# packages move to .NET 8 A new version of .NET is released in November each year, alternating Long Term Support (LTS) and Standard Term Support (STS) releases. The quality of all releases is the same. The only difference is the length of support. LTS releases are supported for… Continue Reading →
Castle Game Engine: DONE: 2024, TODO: 2025 (web, packages, IFC…) Let’s make a recap of 2024 and talk about plans for 2025! I included below some new information, so even if you follow our news and roadmap, you shall find something new here 🙂 Before we start, I want to sincerely say thank you to everyone in our community. Thank you for supporting the engine … Continue reading ➤ Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.8.0-alpha1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Libre Arts: Weekly recap — 29 December 2024 Week highlights: the second release candidate of GIMP 3.0 is out, and so are the new stable releases of OpenShot, Mixxx, Overwitch. GIMP 3.0rc2 The new release candidate is finally out, mainly with bugfixes: v2.10 settings are now properl… Continue Reading →
Castle Game Engine: New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe “shading” toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała You love the super-long news titles, right? 🙂 Again I have a backlog of announcements to do, to communicate everything happening around the engine development. There will be more news in 2024 (stay tuned for traditional “summary of this year, plans for next”), for today a bag of improvements to announce: We have a new … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 22 December 2024 In a pre-holiday rush, developers made a lot of releases, so this is going to be a longer recap. Week highlights: new release of darktable, HDRView, Tahoma2D, Flowblade, Kdenlive, Qtractor, FamiStudio, Libre Graphics Meeting 2025 announced. LGM … Continue Reading →
Godot XR community – December 2024 Interesting projects from the Godot XR community. Continue Reading →
Libre Arts: Weekly recap — 15 December 2024 Week highlights: further progress with new PDF exporter in Inkscape, Scribus team is closing up on v1.7.0, new version of libwacom, new features in FreeCAD. Inkscape I already discussed this topic in a recent weekly recap, but now there’s … Continue Reading →
Castle Game Engine: Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal Recently I got a very nice question about comparing non-integer values in Pascal (thank you to Jacek Mulawka!). The core of the question was: Does the condition below (if) evaluate to true or false, and why? MyVar := 0.1; if MyVar = 0.1 then Writeln(‘Yes, MyVar equals 0.1’) else Writeln(‘No, MyVar does not equal 0.1’); … Continue reading ➤ Continue Reading →