Dev Planet
Godot and OpenHMD at the Kiel Open Source and Linux Days
A small defense of glTF 2.0 on its comparison against OpenGEX
How to make your dream game, publish it and not die in the process
Support Godot on Patreon! Let’s make the best game engine ever, together!
Why we should all support glTF 2.0 as THE standard asset exchange format for game engines
Dev snapshot: Godot 3.0 alpha1
Auto-Update Update
Ryan “icculus” Gordon has surprised us with a cross-platform auto-updater for ioquake3. Created thanks to contributions to his patreon campaign, here’s how Ryan describes it: I’ve written an autoupdater for ioquake3, with the intention of the game operating much like Google Chrome…it just stays up to date and you don’t really notice. This has been… Continue reading Auto-Update Update