Libre Arts: Weekly recap — 12 January 2025 Week highlights: new releases of HDRView, LibreCAD, and cabbage; new features in GIMP and Ardour; FreeCAD’s alternative Ribbon UI gets an update. GIMP The DDS plugin now support loading files with BC7 compression. CmykStudent read the docs… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.8.0-alpha2 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Castle Game Engine: Web target – big progress, first 3 demos to try! We are proud to present the first 3 working applications developed with Castle Game Engine for the web! Check them out — just open the links below, in any web browser (Firefox, Chrome…), on desktop or mobile! 3D viewport, with random cones, animated spot light, dropping boxes with physics, Examine camera navigation. 2D “Invaders” game … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 5 January 2024 Week highlights: new releases of Our Paint, vokoscreenNG, Ratatouille.lv2, Faircamp; improvements in KDE’s drawing tablets configuration app; new AI feature in Kdenlive. KDE is getting improved graphic tablets support Providing better supp… Continue Reading →
Godot C# packages move to .NET 8 A new version of .NET is released in November each year, alternating Long Term Support (LTS) and Standard Term Support (STS) releases. The quality of all releases is the same. The only difference is the length of support. LTS releases are supported for… Continue Reading →
Castle Game Engine: DONE: 2024, TODO: 2025 (web, packages, IFC…) Let’s make a recap of 2024 and talk about plans for 2025! I included below some new information, so even if you follow our news and roadmap, you shall find something new here 🙂 Before we start, I want to sincerely say thank you to everyone in our community. Thank you for supporting the engine … Continue reading ➤ Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.8.0-alpha1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Libre Arts: Weekly recap — 29 December 2024 Week highlights: the second release candidate of GIMP 3.0 is out, and so are the new stable releases of OpenShot, Mixxx, Overwitch. GIMP 3.0rc2 The new release candidate is finally out, mainly with bugfixes: v2.10 settings are now properl… Continue Reading →
Castle Game Engine: New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe “shading” toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała You love the super-long news titles, right? 🙂 Again I have a backlog of announcements to do, to communicate everything happening around the engine development. There will be more news in 2024 (stay tuned for traditional “summary of this year, plans for next”), for today a bag of improvements to announce: We have a new … Continue reading ➤ Continue Reading →