Libre Arts: Weekly recap — 22 December 2024 In a pre-holiday rush, developers made a lot of releases, so this is going to be a longer recap. Week highlights: new release of darktable, HDRView, Tahoma2D, Flowblade, Kdenlive, Qtractor, FamiStudio, Libre Graphics Meeting 2025 announced. LGM … Continue Reading →
Godot XR community – December 2024 Interesting projects from the Godot XR community. Continue Reading →
Libre Arts: Weekly recap — 15 December 2024 Week highlights: further progress with new PDF exporter in Inkscape, Scribus team is closing up on v1.7.0, new version of libwacom, new features in FreeCAD. Inkscape I already discussed this topic in a recent weekly recap, but now there’s … Continue Reading →
Castle Game Engine: Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal Recently I got a very nice question about comparing non-integer values in Pascal (thank you to Jacek Mulawka!). The core of the question was: Does the condition below (if) evaluate to true or false, and why? MyVar := 0.1; if MyVar = 0.1 then Writeln(‘Yes, MyVar equals 0.1’) else Writeln(‘No, MyVar does not equal 0.1’); … Continue reading ➤ Continue Reading →
libGDX Jam December 2024 With our 31st collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →
Meet the creator behind the Godot Game Awards StayAtHomeDev has been sharing his passion on YouTube for over two years and now he’s running the awards. Continue Reading →
Libre Arts: Weekly recap — 8 December 2024 Week highlights: new major releases of Hugin and OBS Studio, new beta of Friction 1.0, FreeCAD and Audacity dev news. Hugin 2024.1 Thomas Modes released a new version of Hugin. I haven’t shot panoramas for a long time, so I’m not a great j… Continue Reading →
Dev snapshot: Godot 4.4 dev 6 New snapshot on the road to beta, with a lot of 3D workflow goodies! Continue Reading →
Beyond #100000: You’re breathtaking! As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth. Continue Reading →