Castle Game Engine: Using ARM runner to automatically build releases for Raspberry Pi using GitHub Actions This is a small infrastructure change for us, but you can also follow this for your own projects, if you already use GitHub Actions to build your applications. For some time, we have been using self-hosted real Raspberry Pi machines to build our releases (of Castle Game Engine, Castle Model Viewer and PasDoc) for Raspberry … Continue reading ➤ Continue Reading →
Libre Arts: How to make FreeCAD look and work like Ondsel ES Ondsel recently started shutting down its operation, so there will be no more releases of Ondsel Engineering Suite, a custom build of FreeCAD with various improvements. Many people loved the look of Ondsel ES and its defaults. So much so that some requ… Continue Reading →
Libre Arts: Services I’m available for freelance work: content strategy and marketing, technical writing. I’ve worked with system integration companies, cloud service providers, fintech and infosec companies, SaaS companies, desktop software vendors. Some of my… Continue Reading →
Libre Arts: Weekly recap — 10 November 2024 Week highlights: new releases of GIMP and Annotator, DIGImend’s developer resigns, Blender Studio publishes the Project Gold showcase. GIMP 3.0rc1 The GIMP team finally released the first release candidate of v3.0. Main changes as compar… Continue Reading →
Castle Game Engine: VS Code extension updates, Pascal LSP updates (for VS Code and other editors) Recently we did some updates to our VS Code extension for Castle Game Engine and the Pascal LSP. VS Code extension now uses the FPC path you set for more things. Namely, the build tool (which is executed when you press “Compile” from VS Code) will reliably use this FPC. This means that there’s no … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.4 dev 4 After a short delay due to GodotCon, we are back with another exciting update. Continue Reading →
Panda3D: SDK 1.10.15 Release We are excited to announce the latest release, bringing support for Python 3.13 and introducing important fixes across various modules. This update addresses a few significant bugs and upgrading is therefore highly recommended for improved stability. We hope that this… Continue Reading →
Castle Game Engine: Website upgraded to the latest Bootstrap with a few tweaks to the look and functionality, planning bigger redesign Our website looks a bit different all around since last week 🙂 We have upgraded the underlying Bootstrap (which serves as the base for our look) from version 3 (rather ancient at this point) to the latest 5.3. We took this opportunity to make some small improvements: dark-themed navigational bar, navigational bar properly collapsing on … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 3 November 2024 Week highlights: Ondsel is shutting down; new releases of Audacity, Shotcut, fudge, qpwgraph, Qtractor; videos from KiCon Europe 2024; FreeCAD news. fudge 0.2 Even though the newer official Fujifilm app is surprisingly usable (I can’t say … Continue Reading →