Libre Arts: Weekly recap — 29 December 2024 Week highlights: the second release candidate of GIMP 3.0 is out, and so are the new stable releases of OpenShot, Mixxx, Overwitch. GIMP 3.0rc2 The new release candidate is finally out, mainly with bugfixes: v2.10 settings are now properl… Continue Reading →
Castle Game Engine: New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe “shading” toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała You love the super-long news titles, right? 🙂 Again I have a backlog of announcements to do, to communicate everything happening around the engine development. There will be more news in 2024 (stay tuned for traditional “summary of this year, plans for next”), for today a bag of improvements to announce: We have a new … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 22 December 2024 In a pre-holiday rush, developers made a lot of releases, so this is going to be a longer recap. Week highlights: new release of darktable, HDRView, Tahoma2D, Flowblade, Kdenlive, Qtractor, FamiStudio, Libre Graphics Meeting 2025 announced. LGM … Continue Reading →
Godot XR community – December 2024 Interesting projects from the Godot XR community. Continue Reading →
Libre Arts: Weekly recap — 15 December 2024 Week highlights: further progress with new PDF exporter in Inkscape, Scribus team is closing up on v1.7.0, new version of libwacom, new features in FreeCAD. Inkscape I already discussed this topic in a recent weekly recap, but now there’s … Continue Reading →
Castle Game Engine: Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal Recently I got a very nice question about comparing non-integer values in Pascal (thank you to Jacek Mulawka!). The core of the question was: Does the condition below (if) evaluate to true or false, and why? MyVar := 0.1; if MyVar = 0.1 then Writeln(‘Yes, MyVar equals 0.1’) else Writeln(‘No, MyVar does not equal 0.1’); … Continue reading ➤ Continue Reading →
libGDX Jam December 2024 With our 31st collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →
Meet the creator behind the Godot Game Awards StayAtHomeDev has been sharing his passion on YouTube for over two years and now he’s running the awards. Continue Reading →
Libre Arts: Weekly recap — 8 December 2024 Week highlights: new major releases of Hugin and OBS Studio, new beta of Friction 1.0, FreeCAD and Audacity dev news. Hugin 2024.1 Thomas Modes released a new version of Hugin. I haven’t shot panoramas for a long time, so I’m not a great j… Continue Reading →