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Castle Game Engine: Important bugfixes – scaling mesh collider, STL and CW faces, water shader, macOS Retina and clipboard, Delphi integration

Announcing a few more important fixes from the last ~month. As usual, remember that all the bugfixes are available immediately in the latest download. And if you like what we do, we appreciate your support on Patreon! Bugfixes worth mentioning: Fixed scaling . Scaling the by just setting the , like MyScene.Scale := Vector3(100, 100,100) …

Castle Game Engine: Important rendering bugfix: Light components (TCastlePointLight and TCastleSpotLight) defaults are correctly applied now, look realistic out-of-the-box (but also, look a bit different – read on for details)

Sorry for the long news title and even longer news post 🙂 This is a very important bugfix and at the same time it couldn’t (reasonably) have been done in 100% backward-compatible way. We tried to explain everything below. If in doubt how to upgrade your projects (in case things will look different), don’t hesitate …

libGDX Jam September 2024

With our 30th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube.