Libre Arts: FreeCAD 1.0: new features and the larger picture After only 20+ years in the making, FreeCAD hit the 1.0 mark today. The latest development cycle wasn’t easy, a lot of things happened along the way. Let’s talk about major changes in this release and then discuss how the community has been… Continue Reading →
raylib 5.5 released! One year after raylib 5.0 release, arribes raylib 5.5 , the next big revision of the library. It's been 11 years since raylib 1.0 release and in all this time it has never stopped growing and improvin… Continue Reading →
Libre Arts: Weekly recap — 17 November 2024 Week highlights: new Verge3D release, major improvements coming to Inkscape, FreeCAD has zero v1.0 release blockers. Inkscape There are a lot of exciting things happening here. The one that probably brings me the most joy is the newly prop… Continue Reading →
Castle Game Engine: Using ARM runner to automatically build releases for Raspberry Pi using GitHub Actions This is a small infrastructure change for us, but you can also follow this for your own projects, if you already use GitHub Actions to build your applications. For some time, we have been using self-hosted real Raspberry Pi machines to build our releases (of Castle Game Engine, Castle Model Viewer and PasDoc) for Raspberry … Continue reading ➤ Continue Reading →
Libre Arts: How to make FreeCAD look and work like Ondsel ES Ondsel recently started shutting down its operation, so there will be no more releases of Ondsel Engineering Suite, a custom build of FreeCAD with various improvements. Many people loved the look of Ondsel ES and its defaults. So much so that some requ… Continue Reading →
Libre Arts: Services I’m available for freelance work: content strategy and marketing, technical writing. I’ve worked with system integration companies, cloud service providers, fintech and infosec companies, SaaS companies, desktop software vendors. Some of my… Continue Reading →
Libre Arts: Weekly recap — 10 November 2024 Week highlights: new releases of GIMP and Annotator, DIGImend’s developer resigns, Blender Studio publishes the Project Gold showcase. GIMP 3.0rc1 The GIMP team finally released the first release candidate of v3.0. Main changes as compar… Continue Reading →
Castle Game Engine: VS Code extension updates, Pascal LSP updates (for VS Code and other editors) Recently we did some updates to our VS Code extension for Castle Game Engine and the Pascal LSP. VS Code extension now uses the FPC path you set for more things. Namely, the build tool (which is executed when you press “Compile” from VS Code) will reliably use this FPC. This means that there’s no … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.4 dev 4 After a short delay due to GodotCon, we are back with another exciting update. Continue Reading →